Description from Goodreads:
After winning a contest for a popular game called Wordwick Games, five teens Gemma, Sparks, Rio, Kat, and Jack, are invited to stay at Wordwick Games inventor Henry Word's mysterious castle and play the newest level of Wordwick Games. Little do they know, the castle is the doorway to a wondrous world call Anachronia where words can be used as weapons, power, and commodity. There is unrest in Anachronia, and if the five teens can follow the rules of Wordwick Games and prove to be the best player, one of them will be crowned Ruler of Anachronia.
The first book of a series, this was a good introduction to YA (Teen) books for young teens and tweens. The idea of 5 teens winning an online game contest and then being invited to play a new higher level of the game at the inventer's castle in England is intriguing.
The teens are unsure as to whether the world in the game is real or "just a game". There are twists involving this idea and there is another twist at the end. The ideas in the book are simple enough that a younger reader can easily deduce the direction that the plot takes. The characters are starting to be developed as the book progresses. Presumably this development will continue as the series continues.
I liked the ideas in the book, although it was somewhat younger than I had hoped. It will be interesting to see what develops as the series continues.
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